Answer by RalphH
I doubt that this is related to the flash exporter directly, however, would you mind filing a bug with your project ? As for swf filesizes; have you unchecked development build when building for Flash...
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A guess; your server needs a Flash crossdomain.xml for Flash to be able to access it.
View ArticleAnswer by RalphH
When you upload the swf for usage in a site, that site needs to use a SWF embed tag with wmode direct. The test html that we provide when we make a build shows you how to do this.
View ArticleAnswer by RalphH
This us fixed in Flash for 4.0. Do note that we will not support or update the Flash preview on 3.5.
View ArticleAnswer by RalphH
In the state 11.4 delivers workers, supporting them from Unity Flash is not easy or per-se beneficial. In 11.5 this changes. However, this does not mean that we will be able to expose c# threads.
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I've added an example of LSO caching using a Flash bridge to the forums / github which can be used for Caching on Flash....
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You need to set the correct swf version / player version on the swf you are loading it in. In this case 11.2
View ArticleAnswer by RalphH
You need to have control over that domain and use a crossdomain.xml on it; images.earthcam.com doesn't have a crossdomain.xml
View ArticleAnswer by RalphH
If all your assemblies are compiled by Unity, then setting "development build" checkbox in the build menu will allow you to track these down.
View ArticleAnswer by RalphH
Flash does not support this natively, but you can use the UnityEngine.Flash.ActionScript api's to emit actionscript code and use these api's;...
View ArticleAnswer by RalphH
I doubt that this is related to the flash exporter directly, however, would you mind filing a bug with your project ? As for swf filesizes; have you unchecked development build when building for Flash...
View ArticleAnswer by RalphH
A guess; your server needs a Flash crossdomain.xml for Flash to be able to access it.
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